Sprites, after design of the Game are crucial part of the Game. This article is a complete guide on “How to download Custom Sprites” and “How to create your own Custom Sprites“.
Let’s get started.
Download Custom Sprites
Why there’s Need for Custom Sprites?
The default sprites are made by Japeal’s Pokémon Fusion Generator. However, The original sprites are pixelated and lack fine details. This is the reason why “Custom Sprites” were introduced by the community. The pokemon masters make hundred of hand made custom sprites on weekly basis.Download
Download Custom Sprites
Package | Size | Download |
Full Sprite pack 1-94 (September 2023) | 899 MB | Download Here |
OLD Original Sprites
Package | Download Link |
From Gen 1 to 5 | https://pokemondb.net/sprites/ |
From Gen 6 onwards | https://play.pokemonshowdown.com/sprites/gen5/ |
More Sprites – such as frames from the animations when a Pokemon is sent out | https://veekun.com/dex/downloads |
Note: Please don’t use someone else’s custom sprites without their permission
How to Download and Install ?
Once you have download the Sprites using the link. To add the sprites to your game, drag the pack’s Custombattlers folder into your game’s graphics folder and it will merge with the existing Custombattlers folder. then, run the game, and it will index all the files. if it asks you if you want to replace the existing sprites with the new ones, select yes!
How to download the Game ?
To download the Game, Please visit our detailed guide on How to download Pokemon infinite Fusion Guide.
Creating Sprites Creating Guide
In this Guide we will talk about How to Create Custom Sprites. Official Discord channel has a complete guide on how to create custom Sprites for Pokemon Infinite Fusion.
Disclaimer – The following Guide is taken from Official Discord Channel
Which program to use ?
- Piskel: Beginner-friendly, easy to use, doesn’t require a download. To resize cleanly, either export at a 3.0x scale using the slider, or click resize and set the width/height to 288×288 with “Resize canvas content” toggled. https://www.piskelapp.com/
- Paint.Net: Intuitive and free, requires a download. To resize cleanly, go to Image > Resize, and turn Resampling to “Nearest Neighbour”. https://www.getpaint.net/
- MS Paint: Very simple to use, already installed on most PCs, doesn’t support transparency so will need a second program to remove the background. Doesn’t have layers. To resize cleanly, click the small option with two squares near the Select tool and resize via percentage to 300%. To downsize cleanly, use the pixels option.
- GIMP: Free Photoshop alt, requires a download. Not very beginner-friendly, but useful once learned. To resize cleanly, go to Image > Scale Image, and turn Interpolation to “None” https://www.gimp.org/
- Aseprite: Costs money and requires a download. Has certain advantages, but there is probably no need to pay for this when you are just starting out. https://www.aseprite.org/download/
- PixelStudio: Fully featured mobile app, useful if you want to sprite from your phone. https://www.microsoft.com/en-us/p/pixel-studio-pixel-art-editor-gif-animation/9p7xs7vh1r3j?source=lp&activetab=pivot:overviewtab
- Krita is a free program thats great for digital art, but is known to cause issues for sprites. Not recommended!(edited)
How do I start with Creating Custom Sprites?
First you need sprites to work with. Even if you make sprites from scratch, you still need these to get the correct colors. Do not use the sprites from the Infinite Fusion game folder, as those often have incorrect colors! Download the old sprites from the above mentioned links
Once you have the sprites, you can load them into your editing software and start working. Make sure that the canvas size is always 96×96 when working on it. Some sprites will have slightly lower sizes like 80×80, so it is important to load them into a canvas of the correct size. The sprite will need to be sized up to 288×288, but working in that size is not recommended, as it can very easily lead to stray pixels and half pixels.
To preserve the cleanness of sprites, save them as .png files. Do not save them as .JPEG files as this will make them look blurry and is a difficult problem to fix.
What makes a fusion?
The best way to start is by taking two official Pokémon sprites and combining them. Usually, this follows the following guidelines:
- One Pokémon is decided to be the head of the fusion and one is decided to be the body.
- You use the sprite of the body as the base.
- Then you add features of the head to that base and color it in the colors of the head.
Here are some general requirements for what makes a “good” fusion:
- Both head and body of the fusion are recognizable and used correctly.
- It’s clear which one is the head and which is the body.
- The sprite uses a good mix of both Pokémon’s features.
- The sprite doesn’t use a bunch of colors that are very similar but not quite the same.
- The sprite has the correct size (288×288) and no half pixels. More on this below.
When you’re starting to make your first few sprites, a good way to learn the style of Pokémon is to start with smaller, unevolved Pokémon. They’re usually simpler in shape and texture so it’s easier to combine them in a cohesive way. It’s also good to choose two Pokémon that are in similar poses, as this means it will be easy to take the parts from one of them to add to the other one. Any fusion that requires large sections to be redrawn from scratch will be difficult for a beginner to make.
Fire, rocks, fur and liquids are some complex textures that may take more time to understand. It’s best to get to grips with the basics before tackling these. Be mindful of where you put your sprite on the 288×288 canvas as well, they should not be placed at the bottom, as they will appear very low on the battle screens. Here’s a template you can use to place your sprites where they will look best!
Fusing sprite parts
Pokémon fusion sprites are usually made by copy-pasting parts of the head Pokémon onto the body pokémon. A lot of the time, those parts need to be edited to blend them in. Sometimes, body parts need to be resized to fit on the base Pokémon better. Resizing sprite parts will cause the pixels to become crusty or double-sized, so that messiness needs to be polished up by hand
Pokémon style
With Pokémon style, we usually refer to the style used in the sprites in Pokémon Black and White (BW). To sprite in the Pokémon style, there are some key features that should be followed:
- The lightsource in the Pokémon style always comes from the top left.
- Don’t overshade your sprite. The maximum amount of shades per colour is around about 4 or 5.
- The sprite should be easy to read rather than be overloaded with details.
- The sprite should always be looking to the left.
- The sprite should be about the same size as the body Pokémon’s sprite.
Half Pixels
Half-pixels are wrongly-sized pixels, usually created when working with sprites that are resized to a 3x scale.
Since all sprites used in IF are sized up from 96×96, every pixel is technically a block of 3×3 pixels. If you now work in 288×288 or any other size that isn’t 96, it is possible to create pixels that are not 3×3 blocks. Having these in a sprite will make them look extremely janky and distorted. Those are half pixels. Avoid these at all costs.
If you resize the body part of a Pokémon to make it fit the base, even if working at 96×96, you will get double-sized pixels or larger. Those also count as half-pixels and should be avoided by polishing/redrawing the lines.
Resizing to a scale that isn’t a multiple of the original image’s size will also result in half-pixel, e.g., if you start with a 80×80 canvas and resize to 288×288. This can be avoided by making sure you’re on a 96×96 canvas, or failing that, always resizing to a number that’s exactly 3x your canvas size.
Stray pixels
Stray pixels are simply pixels that are floating in the air around the sprite, because they got overlooked. They can be small 1×1 pixels that look too similar to the background color, but they can technically also happen with a normal pixel when working in 96×96.
Small pixels can also remain when removing a background for example, so watch out for those.(edited)
How to make Sprite from Scratch ?
(Not recommended for beginners)
A good way to do a scratch sprite is to rescale a reference sketch/image to the appropriate size and sprite over it, preferably on another layer. If you like drawing, freehanding custom poses for your fusions rather than using the pre-existing sprites will give you dynamic, unique sprites that stand out. However, if you’re not confident in your artistic abilities, you can still make custom sprites: Official art, TGC cards and screenshots from the anime are good sources for custom poses to reference or trace.
Here’s a video example of the scratching process:
IF you want to use someone else’s fanart though, you need to ask for permission. Don’t just take any image from Google, as that can be art theft. Bulbapedia’s image archives are a good source of art you can use freely: https://archives.bulbagarden.net/wiki/Category:Pokémon_artwork Pokémon typically should look to the bottom left corner, so you might need to flip your reference/drawing.
You will likely have to adjust the shading as well, to make sure the light source is in the top left corner as per the BW sprite style. When resizing your image, keep in mind that the size of the Pokémon shouldn’t deviate too much from the body Pokémon’s default sprite. However Pokémon in sprites tend to have bigger heads than in their official art for them to be easier to read, so don’t be afraid to make some changes to your original image as you turn it into a sprite
How to become a Spriter
To apply for the spriter role, you need to make 3 Pokémon fusion sprites and then follow the procedure outlined in apply-for-spriter! Please don’t post your spriter application in other channels or DM the sprite managers.
You need the spriter role to post your fusions in sprite-gallery and for some contests.
Posting to the Sprite Gallery
Sprites must be posted to the gallery to be included in the game and monthly sprite packs.
The finished sprite has to be a .png file that is 288×288 in size. The file name itself is very important, as it has to be correct in order for the game to find it.
If you create a sprite for a fusion that already has a custom, or if someone else creates another sprite for a fusion you already made a sprite for, the community will be able to vote on which one will be the main sprite in the game in No Access. All other sprites will become alts and be available to be swapped in-game in the Pokédex!
If you make multiple version of the same sprite, the alt should be named [head].[body]a.png, e.g. 252.12a.png, with b, c, d, in place of the a if you make multiple alts.
Some sprites will always be alts, regardless of whether there’s already a custom sprite for that fusion or not. These include: ― Sprites that feature regional variants, regional evolutions, paradox Pokémon and convergent species. (Megas, Dynamax, Primal and Origin forms are fine as mains however! As are sprites that only feature a very small part of the regional variant
Joke sprites (intentionally bad sprites, pictures of Stan Lee, anything too ridiculous to be a normal Pokémon) ― Sprites that are predominantly a reference to another show/game/real animal/person/meme/etc. (Some may be okay as mains, if the sprite is more prominently a very clear fusion of the 2 pokémon rather than just X character from Y show) ―Sprites that use non-IF mons in place of IF ones (e.g. using a Glameow base instead of a Meowth one for a Syleveon/Meowth fusion) ―Any sprite in which either or both of the constituents are unrecognizable. ―Some sprites for which the head/body fusion order is unclear.