Bug Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Megahorn | Physical | 120 | 85 | Using its tough and impressive horn, the user rams into the target with no letup. | ✓ | ✓ |
Attack Order | Physical | 90 | 100 | The user calls out its underlings to pummel the target. Critical hits land more easily. | ✓ | ✓ |
Bug Buzz | Special | 90 | 100 | The user vibrates its wings to generate a damaging sound wave. It may also lower the target’s Sp. Def stat. | ✓ | ✓ |
First Impression | Physical | 90 | 100 | Although this move has great power, it only works the first turn the user is in battle. | ✓ | |
Pollen Puff | Special | 90 | 100 | Fires an exploding pollen puff at enemies, or a HP-restoring one at allies. | ✓ | |
Leech Life | Physical | 80 | 100 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | ✓ | ✓ |
Lunge | Physical | 80 | 100 | The user makes a lunge at the target, attacking with full force. This lowers the target’s Attack stat. | ✓ | |
X-Scissor | Physical | 80 | 100 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | ✓ | ✓ |
Signal Beam | Special | 75 | 100 | The user attacks with a sinister beam of light. It may also confuse the target. | ✓ | ✓ |
U-turn | Physical | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ✓ | ✓ |
Steamroller | Physical | 65 | 100 | The user crushes its foes by rolling over them. This attack may make the target flinch. | ✓ | ✓ |
Bug Bite | Physical | 60 | 100 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ✓ | ✓ |
Silver Wind | Special | 60 | 100 | The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. | ✓ | ✓ |
Fell Stinger | Physical | 50 | 100 | When the user knocks out a target with this move, the user’s Attack stat rises drastically. | ✓ | |
Struggle Bug | Special | 50 | 100 | While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced. | ✓ | ✓ |
Fury Cutter | Physical | 40 | 95 | The target is slashed with scythes or claws. Its power increases if it hits in succession. | ✓ | ✓ |
Pin Missile | Physical | 25 | 95 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ✓ | ✓ |
Twineedle | Physical | 25 | 100 | The foe is stabbed twice by a pair of stingers. It may also poison the target. | ✓ | ✓ |
Infestation | Special | 20 | 100 | The target is infested and unable to flee for four to five turns. | ✓ | |
Defend Order | Status | 0 | 0 | The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | ✓ | ✓ |
Heal Order | Status | 0 | 0 | The user calls out its underlings to heal it. The user regains up to half of its max HP. | ✓ | ✓ |
Powder | Status | 0 | 100 | The target is covered in a powder that explodes and damages it if it uses a Fire-type move. | ✓ | |
Quiver Dance | Status | 0 | 0 | The user performs a beautiful dance. It boosts the user’s Sp. Atk, Sp. Def, and Speed stats. | ✓ | ✓ |
Rage Powder | Status | 0 | 0 | The user scatters irritating powder to draw attention to itself. Opponents aim only at the user. | ✓ | ✓ |
Spider Web | Status | 0 | 0 | The user ensnares the target with thin, gooey silk so it can’t flee from battle. | ✓ | ✓ |
Sticky Web | Status | 0 | 0 | Weaves a sticky net around the opposing team, which lowers their Speed stats upon switching in. | ✓ | |
String Shot | Status | 0 | 95 | The foe is bound with silk blown from the user’s mouth. This silk reduces the target’s Speed. | ✓ | ✓ |
Tail Glow | Status | 0 | 0 | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | ✓ | ✓ |
Dark Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Hyperspace Fury | Physical | 100 | 0 | Unleashes a barrage of multi-arm attacks, skipping protections. The user’s Defense stat falls. | ✓ | |
Foul Play | Physical | 95 | 100 | The user turns the foe’s power against it. It does more damage the higher the target’s Attack stat. | ✓ | ✓ |
Darkest Lariat | Physical | 85 | 100 | The user swings both arms and hits the target. Ignores the target’s stat changes. | ✓ | |
Night Daze | Special | 85 | 95 | The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy. | ✓ | ✓ |
Crunch | Physical | 80 | 100 | The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat. | ✓ | ✓ |
Dark Pulse | Special | 80 | 100 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ✓ | ✓ |
Throat Chop | Physical | 80 | 100 | The user attacks the target’s throat. The target cannot use sound-based moves for two turns. | ✓ | |
Night Slash | Physical | 70 | 100 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ✓ | ✓ |
Sucker Punch | Physical | 70 | 100 | This move enables the user to attack first. It fails if the target is not readying an attack, however. | ✓ | ✓ |
Knock Off | Physical | 65 | 100 | The user slaps down the target’s held item, preventing that item from being used in the battle. | ✓ | ✓ |
Assurance | Physical | 60 | 100 | If the target has already taken some damage in the same turn, this attack’s power is doubled. | ✓ | ✓ |
Bite | Physical | 60 | 100 | The target is bitten with viciously sharp fangs. It may make the target flinch. | ✓ | ✓ |
Brutal Swing | Physical | 60 | 100 | The user swings its body around violently to inflict damage on everything in its vicinity. | ✓ | |
Feint Attack | Physical | 60 | 0 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | ✓ | |
Thief | Physical | 60 | 100 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. | ✓ | ✓ |
Snarl | Special | 55 | 95 | The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. | ✓ | ✓ |
Payback | Physical | 50 | 100 | If the user moves after the target, this attack’s power will be doubled. | ✓ | ✓ |
Pursuit | Physical | 40 | 100 | An attack move that inflicts double damage if used on a target that is switching out of battle. | ✓ | ✓ |
Beat Up | Physical | 1 | 100 | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. | ✓ | ✓ |
Fling | Physical | 1 | 100 | The user flings its held item at the target to attack. Its power and effects depend on the item. | ✓ | ✓ |
Power Trip | Physical | 1 | 100 | The user boasts of its strength. Power increases the more the user’s stats are raised. | ✓ | |
Punishment | Physical | 1 | 100 | This attack’s power increases the more the target has powered up with stat changes. | ✓ | ✓ |
Dark Void | Status | 0 | 50 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | ✓ | ✓ |
Embargo | Status | 0 | 100 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | ✓ | ✓ |
Fake Tears | Status | 0 | 100 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ✓ | ✓ |
Flatter | Status | 0 | 100 | Flattery is used to confuse the target. However, it also raises the target’s Sp. Atk stat. | ✓ | ✓ |
Hone Claws | Status | 0 | 0 | The user sharpens its claws to boost its Attack stat and accuracy. | ✓ | ✓ |
Memento | Status | 0 | 100 | The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk. | ✓ | ✓ |
Nasty Plot | Status | 0 | 0 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | ✓ | ✓ |
Parting Shot | Status | 0 | 100 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches out. | ✓ | |
Quash | Status | 0 | 100 | The user suppresses the target and makes its move go last. | ✓ | ✓ |
Snatch | Status | 0 | 0 | The user steals the effects of any healing or stat-changing move the foe attempts to use. | ✓ | ✓ |
Switcheroo | Status | 0 | 100 | The user trades held items with the target faster than the eye can follow. | ✓ | ✓ |
Taunt | Status | 0 | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ✓ | ✓ |
Topsy-Turvy | Status | 0 | 0 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | ✓ | |
Torment | Status | 0 | 100 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. | ✓ | ✓ |
Dragon type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Roar of Time | Special | 150 | 90 | The user blasts the target with power that distorts even time. The user must rest on the next turn. | ✓ | ✓ |
Draco Meteor | Special | 130 | 90 | Comets are summoned down from the sky. The attack’s recoil harshly reduces the user’s Sp. Atk stat. | ✓ | ✓ |
Outrage | Physical | 120 | 100 | The user rampages and attacks for two to three turns. It then becomes confused, however. | ✓ | ✓ |
Clanging Scales | Special | 110 | 100 | The user rubs its scales and makes a huge noise. Also lowers the user’s Defense stat. | ✓ | |
Core Enforcer | Special | 100 | 100 | If the target has already moved this turn, the effect of its Ability is negated. | ✓ | |
Dragon Rush | Physical | 100 | 75 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | ✓ | ✓ |
Spacial Rend | Special | 100 | 95 | The user tears the target along with the space around it. Critical hits land more easily. | ✓ | ✓ |
Dragon Hammer | Physical | 90 | 100 | The user uses its body like a hammer to attack the target and inflict damage. | ✓ | |
Dragon Pulse | Special | 85 | 100 | The target is attacked with a shock wave generated by the user’s gaping mouth. | ✓ | ✓ |
Dragon Claw | Physical | 80 | 100 | The user slashes the target with huge, sharp claws. | ✓ | ✓ |
Dragon Breath | Special | 60 | 100 | The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | ✓ | ✓ |
Dragon Tail | Physical | 60 | 90 | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | ✓ | ✓ |
Dual Chop | Physical | 40 | 90 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ✓ | ✓ |
Twister | Special | 40 | 100 | The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | ✓ | ✓ |
Dragon Rage | Special | 1 | 100 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | ✓ | ✓ |
Dragon Dance | Status | 0 | 0 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | ✓ | ✓ |
Electric type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Bolt Strike | Physical | 130 | 85 | The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed. | ✓ | ✓ |
Volt Tackle | Physical | 120 | 100 | The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. | ✓ | ✓ |
Zap Cannon | Special | 120 | 50 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ✓ | ✓ |
Thunder | Special | 110 | 70 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | ✓ | ✓ |
Fusion Bolt | Physical | 100 | 100 | The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame. | ✓ | ✓ |
Plasma Fists | Physical | 100 | 100 | The user attacks with electrically charged fists. Normal-type moves become Electric-type. | ✓ | |
Thunderbolt | Special | 90 | 100 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | ✓ | ✓ |
Wild Charge | Physical | 90 | 100 | The user shrouds itself in electricity and smashes into its foe. It also damages the user a little. | ✓ | ✓ |
Discharge | Special | 80 | 100 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ✓ | ✓ |
Zing Zap | Physical | 80 | 100 | A strong electric blast crashes down on the target. This may also make the target flinch. | ✓ | |
Thunder Punch | Physical | 75 | 100 | The target is punched with an electrified fist. It may also leave the target with paralysis. | ✓ | ✓ |
Volt Switch | Special | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ✓ | ✓ |
Parabolic Charge | Special | 65 | 100 | The user attacks everything around it. The user’s HP is restored by half the damage dealt. | ✓ | |
Spark | Physical | 65 | 100 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ✓ | ✓ |
Thunder Fang | Physical | 65 | 95 | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | ✓ | ✓ |
Shock Wave | Special | 60 | 0 | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ✓ | ✓ |
Electroweb | Special | 55 | 95 | The user captures and attacks foes by using an electric net, which lowers their Speed stat. | ✓ | ✓ |
Charge Beam | Special | 50 | 90 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | ✓ | ✓ |
Thunder Shock | Special | 40 | 100 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. | ✓ | ✓ |
Nuzzle | Physical | 20 | 100 | The user nuzzles its electrified cheeks against the target. This also leaves the target with paralysis. | ✓ | |
Electro Ball | Special | 1 | 100 | The user hurls an electric orb at the foe. It does more damage the faster the user is. | ✓ | ✓ |
Charge | Status | 0 | 0 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | ✓ | ✓ |
Eerie Impulse | Status | 0 | 100 | The user’s body generates an eerie impulse. Harshly lowers the target’s Sp. Atk stat. | ✓ | |
Electric Terrain | Status | 0 | 0 | The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep. | ✓ | |
Electrify | Status | 0 | 0 | If the target uses a move after being electrified, that move becomes Electric-type. | ✓ | |
Ion Deluge | Status | 0 | 0 | The user disperses electrically charged particles. Normal-type moves become Electric-type. | ✓ | |
Magnet Rise | Status | 0 | 0 | The user levitates using electrically generated magnetism for five turns. | ✓ | ✓ |
Magnetic Flux | Status | 0 | 0 | Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities. | ✓ | |
Thunder Wave | Status | 0 | 90 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ✓ | ✓ |
Fighting Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Focus Punch | Physical | 150 | 100 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ✓ | ✓ |
High Jump Kick | Physical | 130 | 90 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ✓ | ✓ |
Close Combat | Physical | 120 | 100 | The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def. | ✓ | ✓ |
Focus Blast | Special | 120 | 70 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | ✓ | ✓ |
Superpower | Physical | 120 | 100 | The user attacks the target with great power. However, it also lowers the user’s Attack and Defense. | ✓ | ✓ |
Cross Chop | Physical | 100 | 80 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | ✓ | ✓ |
Dynamic Punch | Physical | 100 | 50 | The user punches the target with full, concentrated power. It confuses the target if it hits. | ✓ | ✓ |
Flying Press | Physical | 100 | 95 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | ✓ | |
Hammer Arm | Physical | 100 | 90 | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | ✓ | ✓ |
Jump Kick | Physical | 100 | 95 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | ✓ | ✓ |
Sacred Sword | Physical | 90 | 100 | The user attacks by slicing with its long horns. The target’s stat changes don’t affect the damage. | ✓ | ✓ |
Secret Sword | Special | 85 | 100 | The user cuts with its long horn. The odd power contained in it does physical damage to the foe. | ✓ | ✓ |
Sky Uppercut | Physical | 85 | 90 | The user attacks the target with an uppercut thrown skyward with force. | ✓ | ✓ |
Aura Sphere | Special | 80 | 0 | The user looses a blast of aura power from deep within its body. This move is certain to hit. | ✓ | ✓ |
Submission | Physical | 80 | 80 | The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. | ✓ | ✓ |
Brick Break | Physical | 75 | 100 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | ✓ | ✓ |
Drain Punch | Physical | 75 | 100 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ✓ | ✓ |
Vital Throw | Physical | 70 | 0 | The user attacks last. In return, this throw move is guaranteed not to miss. | ✓ | ✓ |
Wake-Up Slap | Physical | 70 | 100 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | ✓ | ✓ |
Low Sweep | Physical | 65 | 100 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. | ✓ | ✓ |
Circle Throw | Physical | 60 | 90 | The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. | ✓ | ✓ |
Force Palm | Physical | 60 | 100 | The target is attacked with a shock wave. It may also leave the target with paralysis. | ✓ | ✓ |
Revenge | Physical | 60 | 100 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ✓ | ✓ |
Rolling Kick | Physical | 60 | 85 | The user lashes out with a quick, spinning kick. It may also make the target flinch. | ✓ | ✓ |
Storm Throw | Physical | 60 | 100 | The user strikes the target with a fierce blow. This attack always results in a critical hit. | ✓ | ✓ |
Karate Chop | Physical | 50 | 100 | The target is attacked with a sharp chop. Critical hits land more easily. | ✓ | ✓ |
Mach Punch | Physical | 40 | 100 | The user throws a punch at blinding speed. It is certain to strike first. | ✓ | ✓ |
Power-Up Punch | Physical | 40 | 100 | Striking opponents repeatedly makes the user’s fists harder, raising the user’s Attack stat. | ✓ | |
Rock Smash | Physical | 40 | 100 | The user attacks with a punch that can shatter a rock. It may also lower the foe’s Defense stat. | ✓ | ✓ |
Vacuum Wave | Special | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ✓ | ✓ |
Double Kick | Physical | 30 | 100 | The target is quickly kicked twice in succession using both feet. | ✓ | ✓ |
Arm Thrust | Physical | 15 | 100 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | ✓ | ✓ |
Triple Kick | Physical | 10 | 90 | A consecutive three-kick attack that becomes more powerful with each successive hit. | ✓ | ✓ |
Counter | Physical | 1 | 100 | A retaliation move that counters any physical attack, inflicting double the damage taken. | ✓ | ✓ |
Final Gambit | Special | 1 | 100 | The user risks all to attack the foe. The user faints but does damage equal to its HP. | ✓ | ✓ |
Low Kick | Physical | 1 | 100 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ✓ | ✓ |
Reversal | Physical | 1 | 100 | An all-out attack that becomes more powerful the less HP the user has. | ✓ | ✓ |
Seismic Toss | Physical | 1 | 100 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ✓ | ✓ |
Bulk Up | Status | 0 | 0 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | ✓ | ✓ |
Detect | Status | 0 | 0 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ✓ | ✓ |
Mat Block | Status | 0 | 0 | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. | ✓ | |
Quick Guard | Status | 0 | 0 | The user protects itself and its allies from priority moves. If may fail if used in succession. | ✓ | ✓ |
Fire Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Brave Bird | Physical | 120 | 100 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | ✓ | ✓ |
Dragon Ascent | Physical | 120 | 100 | The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered. | ✓ | |
Hurricane | Special | 110 | 70 | The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe. | ✓ | ✓ |
Aeroblast | Special | 100 | 95 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. | ✓ | ✓ |
Beak Blast | Physical | 100 | 100 | The user heats up its beak before attacking. Making contact in this time results in a burn. | ✓ | |
Fly | Physical | 90 | 95 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | ✓ | ✓ |
Bounce | Physical | 85 | 85 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ✓ | ✓ |
Drill Peck | Physical | 80 | 100 | A corkscrewing attack with the sharp beak acting as a drill. | ✓ | ✓ |
Oblivion Wing | Special | 80 | 100 | The user absorbs its target’s HP. The user’s HP is restored by over half of the damage dealt. | ✓ | |
Air Slash | Special | 75 | 95 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | ✓ | ✓ |
Chatter | Special | 65 | 100 | The user attacks using a sound wave based on words it has learned. It may also confuse the target. | ✓ | ✓ |
Aerial Ace | Physical | 60 | 0 | The user confounds the foe with speed, then slashes. The attack lands without fail. | ✓ | ✓ |
Air Cutter | Special | 60 | 95 | The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | ✓ | ✓ |
Pluck | Physical | 60 | 100 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | ✓ | ✓ |
Sky Drop | Physical | 60 | 100 | The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne. | ✓ | ✓ |
Wing Attack | Physical | 60 | 100 | The target is struck with large, imposing wings spread wide to inflict damage. | ✓ | ✓ |
Acrobatics | Physical | 55 | 100 | The user nimbly strikes the foe. This attack does more damage if the user is not holding an item. | ✓ | ✓ |
Gust | Special | 40 | 100 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | ✓ | ✓ |
Peck | Physical | 35 | 100 | The target is jabbed with a sharply pointed beak or horn. | ✓ | ✓ |
Defog | Status | 0 | 0 | A strong wind blows away the foe’s obstacles such as Light Screen. It also lowers their evasion. | ✓ | ✓ |
Feather Dance | Status | 0 | 100 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | ✓ | ✓ |
Mirror Move | Status | 0 | 0 | The user counters the target by mimicking the target’s last move. | ✓ | ✓ |
Roost | Status | 0 | 0 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | ✓ | ✓ |
Tailwind | Status | 0 | 0 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | ✓ | ✓ |
Flying Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Brave Bird | Physical | 120 | 100 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | ✓ | ✓ |
Dragon Ascent | Physical | 120 | 100 | The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered. | ✓ | |
Hurricane | Special | 110 | 70 | The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe. | ✓ | ✓ |
Aeroblast | Special | 100 | 95 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. | ✓ | ✓ |
Beak Blast | Physical | 100 | 100 | The user heats up its beak before attacking. Making contact in this time results in a burn. | ✓ | |
Fly | Physical | 90 | 95 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | ✓ | ✓ |
Bounce | Physical | 85 | 85 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ✓ | ✓ |
Drill Peck | Physical | 80 | 100 | A corkscrewing attack with the sharp beak acting as a drill. | ✓ | ✓ |
Oblivion Wing | Special | 80 | 100 | The user absorbs its target’s HP. The user’s HP is restored by over half of the damage dealt. | ✓ | |
Air Slash | Special | 75 | 95 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | ✓ | ✓ |
Chatter | Special | 65 | 100 | The user attacks using a sound wave based on words it has learned. It may also confuse the target. | ✓ | ✓ |
Aerial Ace | Physical | 60 | 0 | The user confounds the foe with speed, then slashes. The attack lands without fail. | ✓ | ✓ |
Air Cutter | Special | 60 | 95 | The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | ✓ | ✓ |
Pluck | Physical | 60 | 100 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | ✓ | ✓ |
Sky Drop | Physical | 60 | 100 | The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne. | ✓ | ✓ |
Wing Attack | Physical | 60 | 100 | The target is struck with large, imposing wings spread wide to inflict damage. | ✓ | ✓ |
Acrobatics | Physical | 55 | 100 | The user nimbly strikes the foe. This attack does more damage if the user is not holding an item. | ✓ | ✓ |
Gust | Special | 40 | 100 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | ✓ | ✓ |
Peck | Physical | 35 | 100 | The target is jabbed with a sharply pointed beak or horn. | ✓ | ✓ |
Defog | Status | 0 | 0 | A strong wind blows away the foe’s obstacles such as Light Screen. It also lowers their evasion. | ✓ | ✓ |
Feather Dance | Status | 0 | 100 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | ✓ | ✓ |
Mirror Move | Status | 0 | 0 | The user counters the target by mimicking the target’s last move. | ✓ | ✓ |
Roost | Status | 0 | 0 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | ✓ | ✓ |
Tailwind | Status | 0 | 0 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | ✓ | ✓ |
Ghost Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Shadow Force | Physical | 120 | 100 | The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself. | ✓ | ✓ |
Moongeist Beam | Special | 100 | 100 | The user emits a sinister ray. This move can be used on the target regardless of its Abilities. | ✓ | |
Phantom Force | Physical | 90 | 100 | The user vanishes somewhere, then strikes on the next turn. Hits through protections. | ✓ | |
Spectral Thief | Physical | 90 | 100 | The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. | ✓ | |
Shadow Bone | Physical | 85 | 100 | The user beats the target with a bone containing a spirit. May lower the target’s Defense stat. | ✓ | |
Shadow Ball | Special | 80 | 100 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. | ✓ | ✓ |
Spirit Shackle | Physical | 80 | 100 | The user attacks while also stitching the target’s shadow to the ground to prevent it fleeing. | ✓ | |
Shadow Claw | Physical | 70 | 100 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ✓ | ✓ |
Hex | Special | 65 | 100 | This relentless attack does massive damage to a target affected by status problems. | ✓ | ✓ |
Ominous Wind | Special | 60 | 100 | The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once. | ✓ | ✓ |
Shadow Punch | Physical | 60 | 0 | The user throws a punch from the shadows. The punch lands without fail. | ✓ | ✓ |
Shadow Sneak | Physical | 40 | 100 | The user extends its shadow and attacks the target from behind. This move always goes first. | ✓ | ✓ |
Astonish | Physical | 30 | 100 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | ✓ | ✓ |
Lick | Physical | 30 | 100 | The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | ✓ | ✓ |
Night Shade | Special | 1 | 100 | The user makes the foe see a frightening mirage. It inflicts damage matching the user’s level. | ✓ | ✓ |
Confuse Ray | Status | 0 | 100 | The target is exposed to a sinister ray that triggers confusion. | ✓ | ✓ |
Curse | Status | 0 | 0 | A move that works differently for the Ghost type than for all the other types. | ✓ | ✓ |
Destiny Bond | Status | 0 | 0 | When this move is used, if the user faints, the foe that landed the knockout hit also faints. | ✓ | ✓ |
Grudge | Status | 0 | 0 | If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out. | ✓ | ✓ |
Nightmare | Status | 0 | 100 | A sleeping target sees a nightmare that inflicts some damage every turn. | ✓ | ✓ |
Spite | Status | 0 | 100 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ✓ | ✓ |
Trick-or-Treat | Status | 0 | 100 | The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | ✓ |
Grass Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Frenzy Plant | Special | 150 | 90 | The user slams the target with an enormous tree. The user can’t move on the next turn. | ✓ | ✓ |
Leaf Storm | Special | 130 | 90 | A storm of sharp is whipped up. The attack’s recoil harshly reduces the user’s Sp. Atk stat. | ✓ | ✓ |
Solar Blade | Physical | 125 | 100 | The user gathers light energy into a blade, attacking the target on the next turn. | ✓ | |
Petal Dance | Special | 120 | 100 | The user attacks by scattering petals for two to three turns. The user then becomes confused. | ✓ | ✓ |
Power Whip | Physical | 120 | 85 | The user violently whirls its vines or tentacles to harshly lash the target. | ✓ | ✓ |
Seed Flare | Special | 120 | 85 | The user generates a shock wave from within its body. It may harshly lower the target’s Sp. Def. | ✓ | ✓ |
Solar Beam | Special | 120 | 100 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ✓ | ✓ |
Wood Hammer | Physical | 120 | 100 | The user slams its rugged body into the target to attack. The user also sustains serious damage. | ✓ | ✓ |
Energy Ball | Special | 90 | 100 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. | ✓ | ✓ |
Leaf Blade | Physical | 90 | 100 | The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio. | ✓ | ✓ |
Petal Blizzard | Physical | 90 | 100 | The user stirs up a violent petal blizzard and attacks everything around it. | ✓ | |
Grass Pledge | Special | 80 | 100 | A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp. | ✓ | ✓ |
Seed Bomb | Physical | 80 | 100 | The user slams a barrage of hard-shelled seeds down on the target from above. | ✓ | ✓ |
Giga Drain | Special | 75 | 100 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ✓ | ✓ |
Horn Leech | Physical | 75 | 100 | The user drains the foe’s energy with its horns. The user’s HP is restored by half the damage inflicted. | ✓ | ✓ |
Trop Kick | Physical | 70 | 100 | The user lands an intense tropical kick on the target. This also lowers the target’s Attack stat. | ✓ | |
Leaf Tornado | Special | 65 | 90 | The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe’s accuracy. | ✓ | ✓ |
Magical Leaf | Special | 60 | 0 | The user scatters curious leaves that chase the target. This attack will not miss. | ✓ | ✓ |
Needle Arm | Physical | 60 | 100 | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | ✓ | ✓ |
Razor Leaf | Physical | 55 | 95 | Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | ✓ | ✓ |
Vine Whip | Physical | 45 | 100 | The target is struck with slender, whiplike vines to inflict damage. | ✓ | ✓ |
Leafage | Physical | 40 | 100 | The user attacks by pelting the target with leaves. | ✓ | |
Mega Drain | Special | 40 | 100 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ✓ | ✓ |
Bullet Seed | Physical | 25 | 100 | The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | ✓ | ✓ |
Absorb | Special | 20 | 100 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ✓ | ✓ |
Grass Knot | Special | 1 | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | ✓ | ✓ |
Aromatherapy | Status | 0 | 0 | The user releases a soothing scent that heals all status problems affecting the user’s party. | ✓ | ✓ |
Cotton Guard | Status | 0 | 0 | The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat. | ✓ | ✓ |
Cotton Spore | Status | 0 | 100 | The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat. | ✓ | ✓ |
Forest’s Curse | Status | 0 | 100 | The user puts a forest curse on the target. The target is now Grass type as well. | ✓ | |
Grass Whistle | Status | 0 | 55 | The user plays a pleasant melody that lulls the target into a deep sleep. | ✓ | ✓ |
Grassy Terrain | Status | 0 | 0 | The user turns the ground to grass for five turns. Grounded Pokémon restore a little HP every turn. | ✓ | |
Ingrain | Status | 0 | 0 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | ✓ | ✓ |
Leech Seed | Status | 0 | 90 | A seed is planted on the target. It steals some HP from the target every turn. | ✓ | ✓ |
Sleep Powder | Status | 0 | 75 | The user scatters a big cloud of sleep-inducing dust around the target. | ✓ | ✓ |
Spiky Shield | Status | 0 | 0 | Protects the user from attacks. Also damages attackers that make contact with the user. | ✓ | |
Spore | Status | 0 | 100 | The user scatters bursts of spores that induce sleep. | ✓ | ✓ |
Strength Sap | Status | 0 | 100 | The user restores its HP by the target’s Attack stat amount. Then lowers the target’s Attack stat. | ✓ | |
Stun Spore | Status | 0 | 75 | The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | ✓ | ✓ |
Synthesis | Status | 0 | 0 | The user restores its own HP. The amount of HP regained varies with the weather. | ✓ | ✓ |
Worry Seed | Status | 0 | 100 | A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia. | ✓ | ✓ |
Ground Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Precipice Blades | Physical | 120 | 85 | The user attacks its foes by manifesting the power of the land in fearsome blades of stone. | ✓ | |
Earthquake | Physical | 100 | 100 | The user sets off an earthquake that strikes every Pokémon around it. | ✓ | ✓ |
High Horsepower | Physical | 95 | 95 | The user fiercely attacks the target using its entire body. | ✓ | |
Earth Power | Special | 90 | 100 | The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | ✓ | ✓ |
Land’s Wrath | Physical | 90 | 100 | The user gathers the energy of the land and focuses that power on foes to damage them. | ✓ | |
Thousand Arrows | Physical | 90 | 100 | This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground. | ✓ | |
Thousand Waves | Physical | 90 | 100 | The user attacks with a wave that crawls along the ground. Those it hits can’t flee from battle. | ✓ | |
Dig | Physical | 80 | 100 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ✓ | ✓ |
Drill Run | Physical | 80 | 95 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ✓ | ✓ |
Stomping Tantrum | Physical | 75 | 100 | The user attacks driven by frustration. Power increases if the user’s previous move failed. | ✓ | |
Bone Club | Physical | 65 | 85 | The user clubs the target with a bone. It may also make the target flinch. | ✓ | ✓ |
Mud Bomb | Special | 65 | 85 | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. | ✓ | ✓ |
Bulldoze | Physical | 60 | 100 | The user strikes everything around it by stomping on the ground. It reduces hit Pokémon’s Speed. | ✓ | ✓ |
Mud Shot | Special | 55 | 95 | The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed. | ✓ | ✓ |
Bonemerang | Physical | 50 | 90 | The user throws the bone it holds. The bone loops to hit the target twice, coming and going. | ✓ | ✓ |
Sand Tomb | Physical | 35 | 85 | The user traps the target inside a harshly raging sandstorm for four to five turns. | ✓ | ✓ |
Bone Rush | Physical | 25 | 90 | The user strikes the target with a hard bone two to five times in a row. | ✓ | ✓ |
Mud-Slap | Special | 20 | 100 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ✓ | ✓ |
Fissure | Physical | 1 | 30 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. | ✓ | ✓ |
Magnitude | Physical | 1 | 100 | The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | ✓ | ✓ |
Mud Sport | Status | 0 | 0 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | ✓ | ✓ |
Rototiller | Status | 0 | 0 | The user tills the soil to encourage plant growth. This raises the Attack and Sp. Atk of Grass types. | ✓ | |
Sand Attack | Status | 0 | 100 | Sand is hurled in the target’s face, reducing its accuracy. | ✓ | ✓ |
Shore Up | Status | 0 | 0 | The user regains up to half of its max HP. It restores more HP in a sandstorm. | ✓ | |
Spikes | Status | 0 | 0 | The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. | ✓ | ✓ |
Ice Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Ice Burn | Special | 140 | 90 | On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn. | ✓ | ✓ |
Blizzard | Special | 110 | 70 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | ✓ | ✓ |
Ice Hammer | Physical | 100 | 90 | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | ✓ | ✓ |
Ice Beam | Special | 90 | 100 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | ✓ | |
Icicle Crash | Physical | 85 | 90 | The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch. | ✓ | ✓ |
Ice Punch | Physical | 75 | 100 | The target is punched with an icy fist. It may also leave the target frozen. | ✓ | ✓ |
Freeze-Dry | Special | 70 | 100 | The user rapidly cools the target. This may freeze the target. Is super-effective on Water types. | ✓ | ✓ |
Aurora Beam | Special | 65 | 100 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | ✓ | |
Glaciate | Special | 65 | 95 | The user attacks by blowing freezing cold air at the foe. This attack reduces the targets’ Speed stat. | ✓ | ✓ |
Ice Fang | Physical | 65 | 95 | The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | ✓ | ✓ |
Avalanche | Physical | 60 | 100 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ✓ | ✓ |
Frost Breath | Special | 60 | 90 | The user blows a cold breath on the target. This attack always results in a critical hit. | ✓ | ✓ |
Icy Wind | Special | 55 | 95 | The user attacks with a gust of chilled air. It also lowers the targets’ Speed stat. | ✓ | ✓ |
Ice Shard | Physical | 40 | 100 | The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | ✓ | ✓ |
Powder Snow | Special | 40 | 100 | The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | ✓ | ✓ |
Ice Ball | Physical | 30 | 90 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ✓ | ✓ |
Icicle Spear | Physical | 25 | 100 | The user launches sharp icicles at the target. It strikes two to five times in a row. | ✓ | ✓ |
Sheer Cold | Special | 1 | 30 | The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | ✓ | ✓ |
Aurora Veil | Status | 0 | 0 | This move reduces damage from attacks for five turns. This can be used only in a hailstorm. | ✓ | ✓ |
Hail | Status | 0 | 0 | The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type. | ✓ | |
Haze | Status | 0 | 0 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ✓ | ✓ |
Mist | Status | 0 | 0 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ✓ | ✓ |
✓ |
Normal Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Ice Burn | Special | 140 | 90 | On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn. | ✓ | ✓ |
Blizzard | Special | 110 | 70 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | ✓ | ✓ |
Ice Hammer | Physical | 100 | 90 | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | ✓ | ✓ |
Ice Beam | Special | 90 | 100 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | ✓ | |
Icicle Crash | Physical | 85 | 90 | The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch. | ✓ | ✓ |
Ice Punch | Physical | 75 | 100 | The target is punched with an icy fist. It may also leave the target frozen. | ✓ | ✓ |
Freeze-Dry | Special | 70 | 100 | The user rapidly cools the target. This may freeze the target. Is super-effective on Water types. | ✓ | ✓ |
Aurora Beam | Special | 65 | 100 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | ✓ | |
Glaciate | Special | 65 | 95 | The user attacks by blowing freezing cold air at the foe. This attack reduces the targets’ Speed stat. | ✓ | ✓ |
Ice Fang | Physical | 65 | 95 | The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | ✓ | ✓ |
Avalanche | Physical | 60 | 100 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ✓ | ✓ |
Frost Breath | Special | 60 | 90 | The user blows a cold breath on the target. This attack always results in a critical hit. | ✓ | ✓ |
Icy Wind | Special | 55 | 95 | The user attacks with a gust of chilled air. It also lowers the targets’ Speed stat. | ✓ | ✓ |
Ice Shard | Physical | 40 | 100 | The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | ✓ | ✓ |
Powder Snow | Special | 40 | 100 | The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | ✓ | ✓ |
Ice Ball | Physical | 30 | 90 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ✓ | ✓ |
Icicle Spear | Physical | 25 | 100 | The user launches sharp icicles at the target. It strikes two to five times in a row. | ✓ | ✓ |
Sheer Cold | Special | 1 | 30 | The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | ✓ | ✓ |
Aurora Veil | Status | 0 | 0 | This move reduces damage from attacks for five turns. This can be used only in a hailstorm. | ✓ | ✓ |
Hail | Status | 0 | 0 | The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type. | ✓ | |
Haze | Status | 0 | 0 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ✓ | ✓ |
Mist | Status | 0 | 0 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ✓ | ✓ |
✓ |
Poison Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Belch | Special | 120 | 90 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ✓ | |
Gunk Shot | Physical | 120 | 80 | The user shoots filthy garbage at the target to attack. It may also poison the target. | ✓ | ✓ |
Sludge Wave | Special | 95 | 100 | It swamps the area around the user with a giant sludge wave. It may also poison those hit. | ✓ | ✓ |
Sludge Bomb | Special | 90 | 100 | Unsanitary sludge is hurled at the target. It may also poison the target. | ✓ | ✓ |
Poison Jab | Physical | 80 | 100 | The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target. | ✓ | ✓ |
Cross Poison | Physical | 70 | 100 | A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily. | ✓ | ✓ |
Sludge | Special | 65 | 100 | Unsanitary sludge is hurled at the target. It may also poison the target. | ✓ | ✓ |
Venoshock | Special | 65 | 100 | The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned. | ✓ | ✓ |
Clear Smog | Special | 50 | 0 | The user attacks by throwing a clump of special mud. All status changes are returned to normal. | ✓ | ✓ |
Poison Fang | Physical | 50 | 100 | The user bites the target with toxic fangs. It may also leave the target badly poisoned. | ✓ | ✓ |
Poison Tail | Physical | 50 | 100 | The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | ✓ | ✓ |
Acid | Special | 40 | 100 | The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat. | ✓ | ✓ |
Acid Spray | Special | 40 | 100 | The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat. | ✓ | ✓ |
Smog | Special | 30 | 70 | The target is attacked with a discharge of filthy gases. It may also poison the target. | ✓ | ✓ |
Poison Sting | Physical | 15 | 100 | The user stabs the target with a poisonous stinger. This may also poison the target. | ✓ | ✓ |
Acid Armor | Status | 0 | 0 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ✓ | ✓ |
Baneful Bunker | Status | 0 | 0 | Protects the user from attacks. Also poisons any attacker that makes contact with the user. | ✓ | |
Coil | Status | 0 | 0 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | ✓ | ✓ |
Gastro Acid | Status | 0 | 100 | The user hurls up its stomach acids on the foe. The fluid negates the effect of the target’s Ability. | ✓ | ✓ |
Poison Gas | Status | 0 | 90 | A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | ✓ | ✓ |
Poison Powder | Status | 0 | 75 | The user scatters a cloud of poisonous dust on the target. It may poison the target. | ✓ | ✓ |
Purify | Status | 0 | 0 | The user heals the target’s status condition. If so, it also restores the user’s own HP. | ✓ | |
Toxic | Status | 0 | 90 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ✓ | ✓ |
Toxic Spikes | Status | 0 | 0 | The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. | ✓ | ✓ |
Toxic Thread | Status | 0 | 100 | The user shoots poisonous threads to poison the target and lower the target’s Speed stat. | ✓ | |
Venom Drench | Status | 0 | 100 | Foes are drenched in an odd liquid that lowers the Attack, Sp. Atk, and Speed of poisoned Pokémon. | ✓ |
Psychic Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Prismatic Laser | Special | 160 | 100 | The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn. | ✓ | |
Psycho Boost | Special | 140 | 90 | The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat. | ✓ | ✓ |
Future Sight | Special | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. | ✓ | ✓ |
Synchronoise | Special | 120 | 100 | Using an odd shock wave, the user damages any Pokémon of the same type as the user. | ✓ | ✓ |
Dream Eater | Special | 100 | 100 | The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user’s HP. | ✓ | ✓ |
Photon Geyser | Special | 100 | 100 | The user attacks with a pillar of light. This move the higher of the user’s Attack or Sp. Atk stat. | ✓ | |
Psystrike | Special | 100 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ✓ | ✓ |
Psychic | Special | 90 | 100 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. | ✓ | ✓ |
Psychic Fangs | Physical | 85 | 100 | The user bites the target using psychic capabilities. This can also destroy Light Screen and Reflect. | ✓ | |
Extrasensory | Special | 80 | 100 | The user attacks with an odd, unseeable power. It may also make the target flinch. | ✓ | ✓ |
Hyperspace Hole | Special | 80 | 0 | Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections. | ✓ | |
Psyshock | Special | 80 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ✓ | ✓ |
Zen Headbutt | Physical | 80 | 90 | The user focuses its willpower to its head and attacks the foe. It may also make the target flinch. | ✓ | ✓ |
Luster Purge | Special | 70 | 100 | The user lets loose a damaging burst of light. It may also reduce the target’s Sp. Def stat. | ✓ | ✓ |
Mist Ball | Special | 70 | 100 | A mistlike flurry of down envelops and damages the target. It may also lower the target’s Sp. Atk. | ✓ | ✓ |
Psycho Cut | Physical | 70 | 100 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ✓ | ✓ |
Psybeam | Special | 65 | 100 | The target is attacked with a peculiar ray. It may also cause confusion. | ✓ | ✓ |
Heart Stamp | Physical | 60 | 100 | The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching. | ✓ | ✓ |
Confusion | Special | 50 | 100 | The target is hit by a weak telekinetic force. It may also leave the target confused. | ✓ | ✓ |
Stored Power | Special | 20 | 100 | The user attacks with stored power. The more the user’s stats are raised, the greater the damage. | ✓ | ✓ |
Mirror Coat | Special | 1 | 100 | A retaliation move that counters any special attack, inflicting double the damage taken. | ✓ | ✓ |
Psywave | Special | 1 | 100 | The target is attacked with an odd psychic wave. The attack varies in intensity. | ✓ | ✓ |
Agility | Status | 0 | 0 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ✓ | ✓ |
Ally Switch | Status | 0 | 0 | The user teleports using a strange power and switches its place with one of its allies. | ✓ | ✓ |
Amnesia | Status | 0 | 0 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | ✓ | ✓ |
Barrier | Status | 0 | 0 | The user throws up a sturdy wall that sharply raises its Defense stat. | ✓ | ✓ |
Calm Mind | Status | 0 | 0 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ✓ | ✓ |
Cosmic Power | Status | 0 | 0 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | ✓ | ✓ |
Gravity | Status | 0 | 0 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ✓ | ✓ |
Guard Split | Status | 0 | 0 | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target. | ✓ | ✓ |
Guard Swap | Status | 0 | 0 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | ✓ | ✓ |
Heal Block | Status | 0 | 100 | For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP. | ✓ | ✓ |
Heal Pulse | Status | 0 | 0 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | ✓ | ✓ |
Healing Wish | Status | 0 | 0 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | ✓ | ✓ |
Heart Swap | Status | 0 | 0 | The user employs its psychic power to switch stat changes with the target. | ✓ | ✓ |
Hypnosis | Status | 0 | 60 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | ✓ | ✓ |
Imprison | Status | 0 | 0 | If the foe knows any move also known by the user, the foe is prevented from using it. | ✓ | ✓ |
Instruct | Status | 0 | 0 | The user instructs the target to use the target’s last move again. | ✓ | |
Kinesis | Status | 0 | 80 | The user distracts the target by bending a spoon. It lowers the target’s accuracy. | ✓ | ✓ |
Light Screen | Status | 0 | 0 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ✓ | ✓ |
Lunar Dance | Status | 0 | 0 | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | ✓ | ✓ |
Magic Coat | Status | 0 | 0 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ✓ | ✓ |
Magic Room | Status | 0 | 0 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | ✓ | ✓ |
Meditate | Status | 0 | 0 | The user meditates to awaken the power deep within its body and raise its Attack stat. | ✓ | ✓ |
Miracle Eye | Status | 0 | 0 | Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | ✓ | ✓ |
Power Split | Status | 0 | 0 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | ✓ | ✓ |
Power Swap | Status | 0 | 0 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | ✓ | ✓ |
Power Trick | Status | 0 | 0 | The user employs its psychic power to switch its Attack with its Defense stat. | ✓ | ✓ |
Psychic Terrain | Status | 0 | 0 | Protects grounded Pokémon from priority moves and powers up Psychic-type moves for five turns. | ✓ | |
Psycho Shift | Status | 0 | 100 | Using its psychic power of suggestion, the user transfers its status problems to the target. | ✓ | ✓ |
Reflect | Status | 0 | 0 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ✓ | ✓ |
Rest | Status | 0 | 0 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | ✓ | ✓ |
Role Play | Status | 0 | 0 | The user mimics the target completely, copying the target’s natural Ability. | ✓ | ✓ |
Skill Swap | Status | 0 | 0 | The user employs its psychic power to exchange Abilities with the target. | ✓ | ✓ |
Speed Swap | Status | 0 | 0 | The user exchanges Speed stats with the target. | ✓ | |
Telekinesis | Status | 0 | 0 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | ✓ | ✓ |
Teleport | Status | 0 | 0 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | ✓ | ✓ |
Trick | Status | 0 | 100 | The user catches the target off guard and swaps its held item with its own. | ✓ | ✓ |
Trick Room | Status | 0 | 0 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ✓ | ✓ |
Wonder Room | Status | 0 | 0 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for 5 turns. | ✓ | ✓ |
Rock Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Head Smash | Physical | 150 | 80 | The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage. | ✓ | ✓ |
Rock Wrecker | Physical | 150 | 90 | The user launches a huge boulder at the target to attack. It must rest on the next turn, however. | ✓ | ✓ |
Diamond Storm | Physical | 100 | 95 | The user whips up a storm of diamonds to damage foes. This may also sharply raise the user’s Defense stat. | ✓ | |
Stone Edge | Physical | 100 | 80 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | ✓ | ✓ |
Power Gem | Special | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | ✓ | ✓ |
Rock Slide | Physical | 75 | 90 | Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch. | ✓ | ✓ |
Ancient Power | Special | 60 | 100 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | ✓ | ✓ |
Rock Tomb | Physical | 60 | 95 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. | ✓ | ✓ |
Rock Throw | Physical | 50 | 90 | The user picks up and throws a small rock at the target to attack. | ✓ | ✓ |
Smack Down | Physical | 50 | 100 | The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit. | ✓ | ✓ |
Accelerock | Physical | 40 | 100 | The user smashes into the target at high speed. This move always goes first. | ✓ | |
Rollout | Physical | 30 | 90 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ✓ | ✓ |
Rock Blast | Physical | 25 | 90 | The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | ✓ | ✓ |
Rock Polish | Status | 0 | 0 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | ✓ | ✓ |
Sandstorm | Status | 0 | 0 | Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types. | ✓ | ✓ |
Stealth Rock | Status | 0 | 0 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | ✓ | ✓ |
Wide Guard | Status | 0 | 0 | The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. | ✓ | ✓ |
Steel Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Doom Desire | Special | 140 | 100 | Two turns after this move is used, the user blasts the target with a concentrated bundle of light. | ✓ | ✓ |
Iron Tail | Physical | 100 | 75 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. | ✓ | ✓ |
Sunsteel Strike | Physical | 100 | 100 | The user slams into the target with the force of a meteor. Can’t be stopped by the target’s Ability. | ✓ | |
Meteor Mash | Physical | 90 | 90 | The target is hit with a hard punch fired like a meteor. It may also raise the user’s Attack. | ✓ | ✓ |
Anchor Shot | Physical | 80 | 100 | The user entangles the target with its anchor chain. The target becomes unable to flee. | ✓ | |
Flash Cannon | Special | 80 | 100 | The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat. | ✓ | ✓ |
Iron Head | Physical | 80 | 100 | The foe slams the target with its steel-hard head. It may also make the target flinch. | ✓ | ✓ |
Smart Strike | Physical | 70 | 0 | The user stabs the target with a sharp horn. This attack never misses. | ✓ | |
Steel Wing | Physical | 70 | 90 | The target is hit with wings of steel. It may also raise the user’s Defense stat. | ✓ | ✓ |
Double Iron Bash | Physical | 60 | 100 | The user rotates, centering the hex nut in its chest, and then strikes twice. May cause flinching. | ✓ | |
Mirror Shot | Special | 65 | 85 | The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. | ✓ | ✓ |
Magnet Bomb | Physical | 60 | 0 | The user launches steel bombs that stick to the target. This attack will not miss. | ✓ | ✓ |
Gear Grind | Physical | 50 | 85 | The user attacks by throwing two steel gears at its target. | ✓ | ✓ |
Metal Claw | Physical | 50 | 95 | The target is raked with steel claws. It may also raise the user’s Attack stat. | ✓ | ✓ |
Bullet Punch | Physical | 40 | 100 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | ✓ | ✓ |
Gyro Ball | Physical | 1 | 100 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | ✓ | ✓ |
Heavy Slam | Physical | 1 | 100 | The user slams into the foe with its heavy body. The heavier the user, the greater the damage. | ✓ | ✓ |
Metal Burst | Physical | 1 | 100 | The user retaliates with much greater power against the target that last inflicted damage on it. | ✓ | ✓ |
Autotomize | Status | 0 | 0 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | ✓ | ✓ |
Gear Up | Status | 0 | 0 | The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability. | ✓ | |
Iron Defense | Status | 0 | 0 | The user hardens its body’s surface like iron, sharply raising its Defense stat. | ✓ | ✓ |
King’s Shield | Status | 0 | 0 | Protects itself from damage. It also harshly lowers the Attack of attackers that make contact. | ✓ | |
Metal Sound | Status | 0 | 85 | A horrible sound like scraping metal harshly reduces the target’s Sp. Def stat. | ✓ | ✓ |
Shift Gear | Status | 0 | 0 | The user rotates its gears, raising its Attack and sharply raising its Speed. | ✓ | ✓ |
Water Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Hydro Cannon | Special | 150 | 90 | The target is hit with a watery blast. The user must rest on the next turn, however. | ✓ | ✓ |
Water Spout | Special | 150 | 100 | The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes. | ✓ | ✓ |
Hydro Pump | Special | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. | ✓ | ✓ |
Origin Pulse | Special | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | ✓ | |
Steam Eruption | Special | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. | ✓ | |
Crabhammer | Physical | 100 | 90 | The target is hammered with a large pincer. Critical hits land more easily. | ✓ | ✓ |
Aqua Tail | Physical | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ✓ | ✓ |
Muddy Water | Special | 90 | 85 | The user attacks by shooting muddy water at the opposing team. It may also lower the target’s accuracy. | ✓ | ✓ |
Sparkling Aria | Special | 90 | 100 | The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles. | ✓ | |
Surf | Special | 90 | 100 | It swamps the area around the user with a giant wave. It can also be used for crossing water. | ✓ | ✓ |
Liquidation | Physical | 85 | 100 | The user slams into the target using a full-force blast of water. May lower the target’s Defense. | ✓ | |
Dive | Physical | 80 | 100 | Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean. | ✓ | ✓ |
Scald | Special | 80 | 100 | The user shoots boiling hot water at its target. It may also leave the target with a burn. | ✓ | ✓ |
Water Pledge | Special | 80 | 100 | A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow. | ✓ | ✓ |
Waterfall | Physical | 80 | 100 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | ✓ | ✓ |
Razor Shell | Physical | 75 | 95 | The user cuts the foe with sharp shells. It may also lower the target’s Defense stat. | ✓ | ✓ |
Brine | Special | 65 | 100 | If the target’s HP is down to about half, this attack will hit with double the power. | ✓ | ✓ |
Bubble Beam | Special | 65 | 100 | A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat. | ✓ | ✓ |
Octazooka | Special | 65 | 85 | The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy. | ✓ | ✓ |
Water Pulse | Special | 60 | 100 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | ✓ | ✓ |
Aqua Jet | Physical | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ✓ | ✓ |
Bubble | Special | 40 | 100 | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats. | ✓ | ✓ |
Water Gun | Special | 40 | 100 | The target is blasted with a forceful shot of water. | ✓ | ✓ |
Clamp | Physical | 35 | 85 | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. | ✓ | ✓ |
Whirlpool | Special | 35 | 85 | Traps foes in a violent swirling whirlpool for four to five turns. | ✓ | ✓ |
Water Shuriken | Special | 15 | 100 | The user hits the target with throwing stars 2-5 times in a row. This move always goes first. | ✓ | |
Aqua Ring | Status | 0 | 0 | The user envelops itself in a veil made of water. It regains some HP on every turn. | ✓ | ✓ |
Rain Dance | Status | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ✓ | ✓ |
Soak | Status | 0 | 100 | The user shoots a torrent of water at the target and changes the target’s type to Water. | ✓ | ✓ |
Water Sport | Status | 0 | 0 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | ✓ | ✓ |
Withdraw | Status | 0 | 0 | The user withdraws its body into its hard shell, raising its Defense stat. | ✓ | ✓ |
Water Type
Move | Category | Damage | Accuracy | Description | In 4.9 | In 5.0 |
Hydro Cannon | Special | 150 | 90 | The target is hit with a watery blast. The user must rest on the next turn, however. | ✓ | ✓ |
Water Spout | Special | 150 | 100 | The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes. | ✓ | ✓ |
Hydro Pump | Special | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. | ✓ | ✓ |
Origin Pulse | Special | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | ✓ | |
Steam Eruption | Special | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. | ✓ | |
Crabhammer | Physical | 100 | 90 | The target is hammered with a large pincer. Critical hits land more easily. | ✓ | ✓ |
Aqua Tail | Physical | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ✓ | ✓ |
Muddy Water | Special | 90 | 85 | The user attacks by shooting muddy water at the opposing team. It may also lower the target’s accuracy. | ✓ | ✓ |
Sparkling Aria | Special | 90 | 100 | The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles. | ✓ | |
Surf | Special | 90 | 100 | It swamps the area around the user with a giant wave. It can also be used for crossing water. | ✓ | ✓ |
Liquidation | Physical | 85 | 100 | The user slams into the target using a full-force blast of water. May lower the target’s Defense. | ✓ | |
Dive | Physical | 80 | 100 | Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean. | ✓ | ✓ |
Scald | Special | 80 | 100 | The user shoots boiling hot water at its target. It may also leave the target with a burn. | ✓ | ✓ |
Water Pledge | Special | 80 | 100 | A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow. | ✓ | ✓ |
Waterfall | Physical | 80 | 100 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | ✓ | ✓ |
Razor Shell | Physical | 75 | 95 | The user cuts the foe with sharp shells. It may also lower the target’s Defense stat. | ✓ | ✓ |
Brine | Special | 65 | 100 | If the target’s HP is down to about half, this attack will hit with double the power. | ✓ | ✓ |
Bubble Beam | Special | 65 | 100 | A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat. | ✓ | ✓ |
Octazooka | Special | 65 | 85 | The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy. | ✓ | ✓ |
Water Pulse | Special | 60 | 100 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | ✓ | ✓ |
Aqua Jet | Physical | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ✓ | ✓ |
Bubble | Special | 40 | 100 | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats. | ✓ | ✓ |
Water Gun | Special | 40 | 100 | The target is blasted with a forceful shot of water. | ✓ | ✓ |
Clamp | Physical | 35 | 85 | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. | ✓ | ✓ |
Whirlpool | Special | 35 | 85 | Traps foes in a violent swirling whirlpool for four to five turns. | ✓ | ✓ |
Water Shuriken | Special | 15 | 100 | The user hits the target with throwing stars 2-5 times in a row. This move always goes first. | ✓ | |
Aqua Ring | Status | 0 | 0 | The user envelops itself in a veil made of water. It regains some HP on every turn. | ✓ | ✓ |
Rain Dance | Status | 0 | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ✓ | ✓ |
Soak | Status | 0 | 100 | The user shoots a torrent of water at the target and changes the target’s type to Water. | ✓ | ✓ |
Water Sport | Status | 0 | 0 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | ✓ | ✓ |
Withdraw | Status | 0 | 0 | The user withdraws its body into its hard shell, raising its Defense stat. | ✓ | ✓ |