Pokemon Infinite Fusion Moves

Bug Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Megahorn Physical 120 85 Using its tough and impressive horn, the user rams into the target with no letup.
Attack Order Physical 90 100 The user calls out its underlings to pummel the target. Critical hits land more easily.
Bug Buzz Special 90 100 The user vibrates its wings to generate a damaging sound wave. It may also lower the target’s Sp. Def stat.
First Impression Physical 90 100 Although this move has great power, it only works the first turn the user is in battle.
Pollen Puff Special 90 100 Fires an exploding pollen puff at enemies, or a HP-restoring one at allies.
Leech Life Physical 80 100 The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
Lunge Physical 80 100 The user makes a lunge at the target, attacking with full force. This lowers the target’s Attack stat.
X-Scissor Physical 80 100 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Signal Beam Special 75 100 The user attacks with a sinister beam of light. It may also confuse the target.
U-turn Physical 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Steamroller Physical 65 100 The user crushes its foes by rolling over them. This attack may make the target flinch.
Bug Bite Physical 60 100 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Silver Wind Special 60 100 The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.
Fell Stinger Physical 50 100 When the user knocks out a target with this move, the user’s Attack stat rises drastically.
Struggle Bug Special 50 100 While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
Fury Cutter Physical 40 95 The target is slashed with scythes or claws. Its power increases if it hits in succession.
Pin Missile Physical 25 95 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Twineedle Physical 25 100 The foe is stabbed twice by a pair of stingers. It may also poison the target.
Infestation Special 20 100 The target is infested and unable to flee for four to five turns.
Defend Order Status 0 0 The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Heal Order Status 0 0 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Powder Status 0 100 The target is covered in a powder that explodes and damages it if it uses a Fire-type move.
Quiver Dance Status 0 0 The user performs a beautiful dance. It boosts the user’s Sp. Atk, Sp. Def, and Speed stats.
Rage Powder Status 0 0 The user scatters irritating powder to draw attention to itself. Opponents aim only at the user.
Spider Web Status 0 0 The user ensnares the target with thin, gooey silk so it can’t flee from battle.
Sticky Web Status 0 0 Weaves a sticky net around the opposing team, which lowers their Speed stats upon switching in.
String Shot Status 0 95 The foe is bound with silk blown from the user’s mouth. This silk reduces the target’s Speed.
Tail Glow Status 0 0 The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Dark Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Hyperspace Fury Physical 100 0 Unleashes a barrage of multi-arm attacks, skipping protections. The user’s Defense stat falls.
Foul Play Physical 95 100 The user turns the foe’s power against it. It does more damage the higher the target’s Attack stat.
Darkest Lariat Physical 85 100 The user swings both arms and hits the target. Ignores the target’s stat changes.
Night Daze Special 85 95 The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy.
Crunch Physical 80 100 The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
Dark Pulse Special 80 100 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Throat Chop Physical 80 100 The user attacks the target’s throat. The target cannot use sound-based moves for two turns.
Night Slash Physical 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Sucker Punch Physical 70 100 This move enables the user to attack first. It fails if the target is not readying an attack, however.
Knock Off Physical 65 100 The user slaps down the target’s held item, preventing that item from being used in the battle.
Assurance Physical 60 100 If the target has already taken some damage in the same turn, this attack’s power is doubled.
Bite Physical 60 100 The target is bitten with viciously sharp fangs. It may make the target flinch.
Brutal Swing Physical 60 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Feint Attack Physical 60 0 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Thief Physical 60 100 The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
Snarl Special 55 95 The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Payback Physical 50 100 If the user moves after the target, this attack’s power will be doubled.
Pursuit Physical 40 100 An attack move that inflicts double damage if used on a target that is switching out of battle.
Beat Up Physical 1 100 The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Fling Physical 1 100 The user flings its held item at the target to attack. Its power and effects depend on the item.
Power Trip Physical 1 100 The user boasts of its strength. Power increases the more the user’s stats are raised.
Punishment Physical 1 100 This attack’s power increases the more the target has powered up with stat changes.
Dark Void Status 0 50 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Embargo Status 0 100 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Fake Tears Status 0 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flatter Status 0 100 Flattery is used to confuse the target. However, it also raises the target’s Sp. Atk stat.
Hone Claws Status 0 0 The user sharpens its claws to boost its Attack stat and accuracy.
Memento Status 0 100 The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.
Nasty Plot Status 0 0 The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Parting Shot Status 0 100 With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches out.
Quash Status 0 100 The user suppresses the target and makes its move go last.
Snatch Status 0 0 The user steals the effects of any healing or stat-changing move the foe attempts to use.
Switcheroo Status 0 100 The user trades held items with the target faster than the eye can follow.
Taunt Status 0 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Topsy-Turvy Status 0 0 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment Status 0 100 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Dragon type
Move Category Damage Accuracy Description In 4.9 In 5.0
Roar of Time Special 150 90 The user blasts the target with power that distorts even time. The user must rest on the next turn.
Draco Meteor Special 130 90 Comets are summoned down from the sky. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
Outrage Physical 120 100 The user rampages and attacks for two to three turns. It then becomes confused, however.
Clanging Scales Special 110 100 The user rubs its scales and makes a huge noise. Also lowers the user’s Defense stat.
Core Enforcer Special 100 100 If the target has already moved this turn, the effect of its Ability is negated.
Dragon Rush Physical 100 75 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Spacial Rend Special 100 95 The user tears the target along with the space around it. Critical hits land more easily.
Dragon Hammer Physical 90 100 The user uses its body like a hammer to attack the target and inflict damage.
Dragon Pulse Special 85 100 The target is attacked with a shock wave generated by the user’s gaping mouth.
Dragon Claw Physical 80 100 The user slashes the target with huge, sharp claws.
Dragon Breath Special 60 100 The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
Dragon Tail Physical 60 90 The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Dual Chop Physical 40 90 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Twister Special 40 100 The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Dragon Rage Special 1 100 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Dragon Dance Status 0 0 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Electric type
Move Category Damage Accuracy Description In 4.9 In 5.0
Bolt Strike Physical 130 85 The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed.
Volt Tackle Physical 120 100 The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
Zap Cannon Special 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Thunder Special 110 70 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Fusion Bolt Physical 100 100 The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame.
Plasma Fists Physical 100 100 The user attacks with electrically charged fists. Normal-type moves become Electric-type.
Thunderbolt Special 90 100 A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Wild Charge Physical 90 100 The user shrouds itself in electricity and smashes into its foe. It also damages the user a little.
Discharge Special 80 100 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Zing Zap Physical 80 100 A strong electric blast crashes down on the target. This may also make the target flinch.
Thunder Punch Physical 75 100 The target is punched with an electrified fist. It may also leave the target with paralysis.
Volt Switch Special 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Parabolic Charge Special 65 100 The user attacks everything around it. The user’s HP is restored by half the damage dealt.
Spark Physical 65 100 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Thunder Fang Physical 65 95 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Shock Wave Special 60 0 The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Electroweb Special 55 95 The user captures and attacks foes by using an electric net, which lowers their Speed stat.
Charge Beam Special 50 90 The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Thunder Shock Special 40 100 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis.
Nuzzle Physical 20 100 The user nuzzles its electrified cheeks against the target. This also leaves the target with paralysis.
Electro Ball Special 1 100 The user hurls an electric orb at the foe. It does more damage the faster the user is.
Charge Status 0 0 The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
Eerie Impulse Status 0 100 The user’s body generates an eerie impulse. Harshly lowers the target’s Sp. Atk stat.
Electric Terrain Status 0 0 The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep.
Electrify Status 0 0 If the target uses a move after being electrified, that move becomes Electric-type.
Ion Deluge Status 0 0 The user disperses electrically charged particles. Normal-type moves become Electric-type.
Magnet Rise Status 0 0 The user levitates using electrically generated magnetism for five turns.
Magnetic Flux Status 0 0 Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities.
Thunder Wave Status 0 90 A weak electric charge is launched at the target. It causes paralysis if it hits.
Fighting Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Focus Punch Physical 150 100 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
High Jump Kick Physical 130 90 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Close Combat Physical 120 100 The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Focus Blast Special 120 70 The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
Superpower Physical 120 100 The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
Cross Chop Physical 100 80 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Dynamic Punch Physical 100 50 The user punches the target with full, concentrated power. It confuses the target if it hits.
Flying Press Physical 100 95 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Hammer Arm Physical 100 90 The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
Jump Kick Physical 100 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Sacred Sword Physical 90 100 The user attacks by slicing with its long horns. The target’s stat changes don’t affect the damage.
Secret Sword Special 85 100 The user cuts with its long horn. The odd power contained in it does physical damage to the foe.
Sky Uppercut Physical 85 90 The user attacks the target with an uppercut thrown skyward with force.
Aura Sphere Special 80 0 The user looses a blast of aura power from deep within its body. This move is certain to hit.
Submission Physical 80 80 The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
Brick Break Physical 75 100 The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Drain Punch Physical 75 100 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Vital Throw Physical 70 0 The user attacks last. In return, this throw move is guaranteed not to miss.
Wake-Up Slap Physical 70 100 This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
Low Sweep Physical 65 100 The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
Circle Throw Physical 60 90 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Force Palm Physical 60 100 The target is attacked with a shock wave. It may also leave the target with paralysis.
Revenge Physical 60 100 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Rolling Kick Physical 60 85 The user lashes out with a quick, spinning kick. It may also make the target flinch.
Storm Throw Physical 60 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Karate Chop Physical 50 100 The target is attacked with a sharp chop. Critical hits land more easily.
Mach Punch Physical 40 100 The user throws a punch at blinding speed. It is certain to strike first.
Power-Up Punch Physical 40 100 Striking opponents repeatedly makes the user’s fists harder, raising the user’s Attack stat.
Rock Smash Physical 40 100 The user attacks with a punch that can shatter a rock. It may also lower the foe’s Defense stat.
Vacuum Wave Special 40 100 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Double Kick Physical 30 100 The target is quickly kicked twice in succession using both feet.
Arm Thrust Physical 15 100 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Triple Kick Physical 10 90 A consecutive three-kick attack that becomes more powerful with each successive hit.
Counter Physical 1 100 A retaliation move that counters any physical attack, inflicting double the damage taken.
Final Gambit Special 1 100 The user risks all to attack the foe. The user faints but does damage equal to its HP.
Low Kick Physical 1 100 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Reversal Physical 1 100 An all-out attack that becomes more powerful the less HP the user has.
Seismic Toss Physical 1 100 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Bulk Up Status 0 0 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Detect Status 0 0 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Mat Block Status 0 0 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves.
Quick Guard Status 0 0 The user protects itself and its allies from priority moves. If may fail if used in succession.
Fire Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Brave Bird Physical 120 100 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Dragon Ascent Physical 120 100 The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered.
Hurricane Special 110 70 The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe.
Aeroblast Special 100 95 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
Beak Blast Physical 100 100 The user heats up its beak before attacking. Making contact in this time results in a burn.
Fly Physical 90 95 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
Bounce Physical 85 85 The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Drill Peck Physical 80 100 A corkscrewing attack with the sharp beak acting as a drill.
Oblivion Wing Special 80 100 The user absorbs its target’s HP. The user’s HP is restored by over half of the damage dealt.
Air Slash Special 75 95 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Chatter Special 65 100 The user attacks using a sound wave based on words it has learned. It may also confuse the target.
Aerial Ace Physical 60 0 The user confounds the foe with speed, then slashes. The attack lands without fail.
Air Cutter Special 60 95 The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Pluck Physical 60 100 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Sky Drop Physical 60 100 The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne.
Wing Attack Physical 60 100 The target is struck with large, imposing wings spread wide to inflict damage.
Acrobatics Physical 55 100 The user nimbly strikes the foe. This attack does more damage if the user is not holding an item.
Gust Special 40 100 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Peck Physical 35 100 The target is jabbed with a sharply pointed beak or horn.
Defog Status 0 0 A strong wind blows away the foe’s obstacles such as Light Screen. It also lowers their evasion.
Feather Dance Status 0 100 The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
Mirror Move Status 0 0 The user counters the target by mimicking the target’s last move.
Roost Status 0 0 The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Tailwind Status 0 0 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Flying Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Brave Bird Physical 120 100 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Dragon Ascent Physical 120 100 The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered.
Hurricane Special 110 70 The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe.
Aeroblast Special 100 95 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
Beak Blast Physical 100 100 The user heats up its beak before attacking. Making contact in this time results in a burn.
Fly Physical 90 95 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
Bounce Physical 85 85 The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Drill Peck Physical 80 100 A corkscrewing attack with the sharp beak acting as a drill.
Oblivion Wing Special 80 100 The user absorbs its target’s HP. The user’s HP is restored by over half of the damage dealt.
Air Slash Special 75 95 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Chatter Special 65 100 The user attacks using a sound wave based on words it has learned. It may also confuse the target.
Aerial Ace Physical 60 0 The user confounds the foe with speed, then slashes. The attack lands without fail.
Air Cutter Special 60 95 The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Pluck Physical 60 100 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Sky Drop Physical 60 100 The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne.
Wing Attack Physical 60 100 The target is struck with large, imposing wings spread wide to inflict damage.
Acrobatics Physical 55 100 The user nimbly strikes the foe. This attack does more damage if the user is not holding an item.
Gust Special 40 100 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Peck Physical 35 100 The target is jabbed with a sharply pointed beak or horn.
Defog Status 0 0 A strong wind blows away the foe’s obstacles such as Light Screen. It also lowers their evasion.
Feather Dance Status 0 100 The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
Mirror Move Status 0 0 The user counters the target by mimicking the target’s last move.
Roost Status 0 0 The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Tailwind Status 0 0 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Ghost Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Shadow Force Physical 120 100 The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself.
Moongeist Beam Special 100 100 The user emits a sinister ray. This move can be used on the target regardless of its Abilities.
Phantom Force Physical 90 100 The user vanishes somewhere, then strikes on the next turn. Hits through protections.
Spectral Thief Physical 90 100 The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.
Shadow Bone Physical 85 100 The user beats the target with a bone containing a spirit. May lower the target’s Defense stat.
Shadow Ball Special 80 100 The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
Spirit Shackle Physical 80 100 The user attacks while also stitching the target’s shadow to the ground to prevent it fleeing.
Shadow Claw Physical 70 100 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Hex Special 65 100 This relentless attack does massive damage to a target affected by status problems.
Ominous Wind Special 60 100 The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.
Shadow Punch Physical 60 0 The user throws a punch from the shadows. The punch lands without fail.
Shadow Sneak Physical 40 100 The user extends its shadow and attacks the target from behind. This move always goes first.
Astonish Physical 30 100 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Lick Physical 30 100 The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
Night Shade Special 1 100 The user makes the foe see a frightening mirage. It inflicts damage matching the user’s level.
Confuse Ray Status 0 100 The target is exposed to a sinister ray that triggers confusion.
Curse Status 0 0 A move that works differently for the Ghost type than for all the other types.
Destiny Bond Status 0 0 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Grudge Status 0 0 If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.
Nightmare Status 0 100 A sleeping target sees a nightmare that inflicts some damage every turn.
Spite Status 0 100 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick-or-Treat Status 0 100 The user takes the target trick-or-treating. This adds Ghost type to the target’s type.
Grass Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Frenzy Plant Special 150 90 The user slams the target with an enormous tree. The user can’t move on the next turn.
Leaf Storm Special 130 90 A storm of sharp is whipped up. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
Solar Blade Physical 125 100 The user gathers light energy into a blade, attacking the target on the next turn.
Petal Dance Special 120 100 The user attacks by scattering petals for two to three turns. The user then becomes confused.
Power Whip Physical 120 85 The user violently whirls its vines or tentacles to harshly lash the target.
Seed Flare Special 120 85 The user generates a shock wave from within its body. It may harshly lower the target’s Sp. Def.
Solar Beam Special 120 100 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Wood Hammer Physical 120 100 The user slams its rugged body into the target to attack. The user also sustains serious damage.
Energy Ball Special 90 100 The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
Leaf Blade Physical 90 100 The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio.
Petal Blizzard Physical 90 100 The user stirs up a violent petal blizzard and attacks everything around it.
Grass Pledge Special 80 100 A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp.
Seed Bomb Physical 80 100 The user slams a barrage of hard-shelled seeds down on the target from above.
Giga Drain Special 75 100 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Horn Leech Physical 75 100 The user drains the foe’s energy with its horns. The user’s HP is restored by half the damage inflicted.
Trop Kick Physical 70 100 The user lands an intense tropical kick on the target. This also lowers the target’s Attack stat.
Leaf Tornado Special 65 90 The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe’s accuracy.
Magical Leaf Special 60 0 The user scatters curious leaves that chase the target. This attack will not miss.
Needle Arm Physical 60 100 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Razor Leaf Physical 55 95 Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
Vine Whip Physical 45 100 The target is struck with slender, whiplike vines to inflict damage.
Leafage Physical 40 100 The user attacks by pelting the target with leaves.
Mega Drain Special 40 100 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Bullet Seed Physical 25 100 The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Absorb Special 20 100 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Grass Knot Special 1 100 The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Aromatherapy Status 0 0 The user releases a soothing scent that heals all status problems affecting the user’s party.
Cotton Guard Status 0 0 The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat.
Cotton Spore Status 0 100 The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat.
Forest’s Curse Status 0 100 The user puts a forest curse on the target. The target is now Grass type as well.
Grass Whistle Status 0 55 The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Terrain Status 0 0 The user turns the ground to grass for five turns. Grounded Pokémon restore a little HP every turn.
Ingrain Status 0 0 The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.
Leech Seed Status 0 90 A seed is planted on the target. It steals some HP from the target every turn.
Sleep Powder Status 0 75 The user scatters a big cloud of sleep-inducing dust around the target.
Spiky Shield Status 0 0 Protects the user from attacks. Also damages attackers that make contact with the user.
Spore Status 0 100 The user scatters bursts of spores that induce sleep.
Strength Sap Status 0 100 The user restores its HP by the target’s Attack stat amount. Then lowers the target’s Attack stat.
Stun Spore Status 0 75 The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
Synthesis Status 0 0 The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed Status 0 100 A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia.
Ground Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Precipice Blades Physical 120 85 The user attacks its foes by manifesting the power of the land in fearsome blades of stone.
Earthquake Physical 100 100 The user sets off an earthquake that strikes every Pokémon around it.
High Horsepower Physical 95 95 The user fiercely attacks the target using its entire body.
Earth Power Special 90 100 The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Land’s Wrath Physical 90 100 The user gathers the energy of the land and focuses that power on foes to damage them.
Thousand Arrows Physical 90 100 This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground.
Thousand Waves Physical 90 100 The user attacks with a wave that crawls along the ground. Those it hits can’t flee from battle.
Dig Physical 80 100 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Drill Run Physical 80 95 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Stomping Tantrum Physical 75 100 The user attacks driven by frustration. Power increases if the user’s previous move failed.
Bone Club Physical 65 85 The user clubs the target with a bone. It may also make the target flinch.
Mud Bomb Special 65 85 The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
Bulldoze Physical 60 100 The user strikes everything around it by stomping on the ground. It reduces hit Pokémon’s Speed.
Mud Shot Special 55 95 The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.
Bonemerang Physical 50 90 The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
Sand Tomb Physical 35 85 The user traps the target inside a harshly raging sandstorm for four to five turns.
Bone Rush Physical 25 90 The user strikes the target with a hard bone two to five times in a row.
Mud-Slap Special 20 100 The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Fissure Physical 1 30 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Magnitude Physical 1 100 The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
Mud Sport Status 0 0 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Rototiller Status 0 0 The user tills the soil to encourage plant growth. This raises the Attack and Sp. Atk of Grass types.
Sand Attack Status 0 100 Sand is hurled in the target’s face, reducing its accuracy.
Shore Up Status 0 0 The user regains up to half of its max HP. It restores more HP in a sandstorm.
Spikes Status 0 0 The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
Ice Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Ice Burn Special 140 90 On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn.
Blizzard Special 110 70 A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
Ice Hammer Physical 100 90 The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
Ice Beam Special 90 100 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
Icicle Crash Physical 85 90 The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch.
Ice Punch Physical 75 100 The target is punched with an icy fist. It may also leave the target frozen.
Freeze-Dry Special 70 100 The user rapidly cools the target. This may freeze the target. Is super-effective on Water types.
Aurora Beam Special 65 100 The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
Glaciate Special 65 95 The user attacks by blowing freezing cold air at the foe. This attack reduces the targets’ Speed stat.
Ice Fang Physical 65 95 The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Avalanche Physical 60 100 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Frost Breath Special 60 90 The user blows a cold breath on the target. This attack always results in a critical hit.
Icy Wind Special 55 95 The user attacks with a gust of chilled air. It also lowers the targets’ Speed stat.
Ice Shard Physical 40 100 The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Powder Snow Special 40 100 The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
Ice Ball Physical 30 90 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Icicle Spear Physical 25 100 The user launches sharp icicles at the target. It strikes two to five times in a row.
Sheer Cold Special 1 30 The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
Aurora Veil Status 0 0 This move reduces damage from attacks for five turns. This can be used only in a hailstorm.
Hail Status 0 0 The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.
Haze Status 0 0 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mist Status 0 0 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Normal Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Ice Burn Special 140 90 On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn.
Blizzard Special 110 70 A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
Ice Hammer Physical 100 90 The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
Ice Beam Special 90 100 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
Icicle Crash Physical 85 90 The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch.
Ice Punch Physical 75 100 The target is punched with an icy fist. It may also leave the target frozen.
Freeze-Dry Special 70 100 The user rapidly cools the target. This may freeze the target. Is super-effective on Water types.
Aurora Beam Special 65 100 The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
Glaciate Special 65 95 The user attacks by blowing freezing cold air at the foe. This attack reduces the targets’ Speed stat.
Ice Fang Physical 65 95 The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Avalanche Physical 60 100 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Frost Breath Special 60 90 The user blows a cold breath on the target. This attack always results in a critical hit.
Icy Wind Special 55 95 The user attacks with a gust of chilled air. It also lowers the targets’ Speed stat.
Ice Shard Physical 40 100 The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Powder Snow Special 40 100 The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
Ice Ball Physical 30 90 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Icicle Spear Physical 25 100 The user launches sharp icicles at the target. It strikes two to five times in a row.
Sheer Cold Special 1 30 The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
Aurora Veil Status 0 0 This move reduces damage from attacks for five turns. This can be used only in a hailstorm.
Hail Status 0 0 The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.
Haze Status 0 0 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mist Status 0 0 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Poison Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Belch Special 120 90 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Gunk Shot Physical 120 80 The user shoots filthy garbage at the target to attack. It may also poison the target.
Sludge Wave Special 95 100 It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Sludge Bomb Special 90 100 Unsanitary sludge is hurled at the target. It may also poison the target.
Poison Jab Physical 80 100 The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target.
Cross Poison Physical 70 100 A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily.
Sludge Special 65 100 Unsanitary sludge is hurled at the target. It may also poison the target.
Venoshock Special 65 100 The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned.
Clear Smog Special 50 0 The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Poison Fang Physical 50 100 The user bites the target with toxic fangs. It may also leave the target badly poisoned.
Poison Tail Physical 50 100 The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
Acid Special 40 100 The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.
Acid Spray Special 40 100 The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
Smog Special 30 70 The target is attacked with a discharge of filthy gases. It may also poison the target.
Poison Sting Physical 15 100 The user stabs the target with a poisonous stinger. This may also poison the target.
Acid Armor Status 0 0 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Baneful Bunker Status 0 0 Protects the user from attacks. Also poisons any attacker that makes contact with the user.
Coil Status 0 0 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Gastro Acid Status 0 100 The user hurls up its stomach acids on the foe. The fluid negates the effect of the target’s Ability.
Poison Gas Status 0 90 A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
Poison Powder Status 0 75 The user scatters a cloud of poisonous dust on the target. It may poison the target.
Purify Status 0 0 The user heals the target’s status condition. If so, it also restores the user’s own HP.
Toxic Status 0 90 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes Status 0 0 The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
Toxic Thread Status 0 100 The user shoots poisonous threads to poison the target and lower the target’s Speed stat.
Venom Drench Status 0 100 Foes are drenched in an odd liquid that lowers the Attack, Sp. Atk, and Speed of poisoned Pokémon.
Psychic Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Prismatic Laser Special 160 100 The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.
Psycho Boost Special 140 90 The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
Future Sight Special 120 100 Two turns after this move is used, a hunk of psychic energy attacks the target.
Synchronoise Special 120 100 Using an odd shock wave, the user damages any Pokémon of the same type as the user.
Dream Eater Special 100 100 The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
Photon Geyser Special 100 100 The user attacks with a pillar of light. This move the higher of the user’s Attack or Sp. Atk stat.
Psystrike Special 100 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psychic Special 90 100 The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
Psychic Fangs Physical 85 100 The user bites the target using psychic capabilities. This can also destroy Light Screen and Reflect.
Extrasensory Special 80 100 The user attacks with an odd, unseeable power. It may also make the target flinch.
Hyperspace Hole Special 80 0 Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections.
Psyshock Special 80 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Zen Headbutt Physical 80 90 The user focuses its willpower to its head and attacks the foe. It may also make the target flinch.
Luster Purge Special 70 100 The user lets loose a damaging burst of light. It may also reduce the target’s Sp. Def stat.
Mist Ball Special 70 100 A mistlike flurry of down envelops and damages the target. It may also lower the target’s Sp. Atk.
Psycho Cut Physical 70 100 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psybeam Special 65 100 The target is attacked with a peculiar ray. It may also cause confusion.
Heart Stamp Physical 60 100 The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching.
Confusion Special 50 100 The target is hit by a weak telekinetic force. It may also leave the target confused.
Stored Power Special 20 100 The user attacks with stored power. The more the user’s stats are raised, the greater the damage.
Mirror Coat Special 1 100 A retaliation move that counters any special attack, inflicting double the damage taken.
Psywave Special 1 100 The target is attacked with an odd psychic wave. The attack varies in intensity.
Agility Status 0 0 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Ally Switch Status 0 0 The user teleports using a strange power and switches its place with one of its allies.
Amnesia Status 0 0 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
Barrier Status 0 0 The user throws up a sturdy wall that sharply raises its Defense stat.
Calm Mind Status 0 0 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Cosmic Power Status 0 0 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Gravity Status 0 0 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Guard Split Status 0 0 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target.
Guard Swap Status 0 0 The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Heal Block Status 0 100 For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP.
Heal Pulse Status 0 0 The user emits a healing pulse which restores the target’s HP by up to half of its max HP.
Healing Wish Status 0 0 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heart Swap Status 0 0 The user employs its psychic power to switch stat changes with the target.
Hypnosis Status 0 60 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison Status 0 0 If the foe knows any move also known by the user, the foe is prevented from using it.
Instruct Status 0 0 The user instructs the target to use the target’s last move again.
Kinesis Status 0 80 The user distracts the target by bending a spoon. It lowers the target’s accuracy.
Light Screen Status 0 0 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lunar Dance Status 0 0 The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Magic Coat Status 0 0 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room Status 0 0 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Meditate Status 0 0 The user meditates to awaken the power deep within its body and raise its Attack stat.
Miracle Eye Status 0 0 Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
Power Split Status 0 0 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Swap Status 0 0 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Power Trick Status 0 0 The user employs its psychic power to switch its Attack with its Defense stat.
Psychic Terrain Status 0 0 Protects grounded Pokémon from priority moves and powers up Psychic-type moves for five turns.
Psycho Shift Status 0 100 Using its psychic power of suggestion, the user transfers its status problems to the target.
Reflect Status 0 0 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Rest Status 0 0 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Role Play Status 0 0 The user mimics the target completely, copying the target’s natural Ability.
Skill Swap Status 0 0 The user employs its psychic power to exchange Abilities with the target.
Speed Swap Status 0 0 The user exchanges Speed stats with the target.
Telekinesis Status 0 0 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport Status 0 0 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Trick Status 0 100 The user catches the target off guard and swaps its held item with its own.
Trick Room Status 0 0 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room Status 0 0 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for 5 turns.
Rock Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Head Smash Physical 150 80 The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage.
Rock Wrecker Physical 150 90 The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
Diamond Storm Physical 100 95 The user whips up a storm of diamonds to damage foes. This may also sharply raise the user’s Defense stat.
Stone Edge Physical 100 80 The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
Power Gem Special 80 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Rock Slide Physical 75 90 Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch.
Ancient Power Special 60 100 The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
Rock Tomb Physical 60 95 Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
Rock Throw Physical 50 90 The user picks up and throws a small rock at the target to attack.
Smack Down Physical 50 100 The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit.
Accelerock Physical 40 100 The user smashes into the target at high speed. This move always goes first.
Rollout Physical 30 90 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Rock Blast Physical 25 90 The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
Rock Polish Status 0 0 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Sandstorm Status 0 0 Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types.
Stealth Rock Status 0 0 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Wide Guard Status 0 0 The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession.
Steel Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Doom Desire Special 140 100 Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
Iron Tail Physical 100 75 The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
Sunsteel Strike Physical 100 100 The user slams into the target with the force of a meteor. Can’t be stopped by the target’s Ability.
Meteor Mash Physical 90 90 The target is hit with a hard punch fired like a meteor. It may also raise the user’s Attack.
Anchor Shot Physical 80 100 The user entangles the target with its anchor chain. The target becomes unable to flee.
Flash Cannon Special 80 100 The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.
Iron Head Physical 80 100 The foe slams the target with its steel-hard head. It may also make the target flinch.
Smart Strike Physical 70 0 The user stabs the target with a sharp horn. This attack never misses.
Steel Wing Physical 70 90 The target is hit with wings of steel. It may also raise the user’s Defense stat.
Double Iron Bash Physical 60 100 The user rotates, centering the hex nut in its chest, and then strikes twice. May cause flinching.
Mirror Shot Special 65 85 The user looses a flash of energy from its polished body. It may also lower the target’s accuracy.
Magnet Bomb Physical 60 0 The user launches steel bombs that stick to the target. This attack will not miss.
Gear Grind Physical 50 85 The user attacks by throwing two steel gears at its target.
Metal Claw Physical 50 95 The target is raked with steel claws. It may also raise the user’s Attack stat.
Bullet Punch Physical 40 100 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Gyro Ball Physical 1 100 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Heavy Slam Physical 1 100 The user slams into the foe with its heavy body. The heavier the user, the greater the damage.
Metal Burst Physical 1 100 The user retaliates with much greater power against the target that last inflicted damage on it.
Autotomize Status 0 0 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Gear Up Status 0 0 The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability.
Iron Defense Status 0 0 The user hardens its body’s surface like iron, sharply raising its Defense stat.
King’s Shield Status 0 0 Protects itself from damage. It also harshly lowers the Attack of attackers that make contact.
Metal Sound Status 0 85 A horrible sound like scraping metal harshly reduces the target’s Sp. Def stat.
Shift Gear Status 0 0 The user rotates its gears, raising its Attack and sharply raising its Speed.
Water Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Hydro Cannon Special 150 90 The target is hit with a watery blast. The user must rest on the next turn, however.
Water Spout Special 150 100 The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes.
Hydro Pump Special 110 80 The target is blasted by a huge volume of water launched under great pressure.
Origin Pulse Special 110 85 The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Steam Eruption Special 110 95 The user immerses the target in superheated steam. This may also leave the target with a burn.
Crabhammer Physical 100 90 The target is hammered with a large pincer. Critical hits land more easily.
Aqua Tail Physical 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Muddy Water Special 90 85 The user attacks by shooting muddy water at the opposing team. It may also lower the target’s accuracy.
Sparkling Aria Special 90 100 The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles.
Surf Special 90 100 It swamps the area around the user with a giant wave. It can also be used for crossing water.
Liquidation Physical 85 100 The user slams into the target using a full-force blast of water. May lower the target’s Defense.
Dive Physical 80 100 Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean.
Scald Special 80 100 The user shoots boiling hot water at its target. It may also leave the target with a burn.
Water Pledge Special 80 100 A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow.
Waterfall Physical 80 100 The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Razor Shell Physical 75 95 The user cuts the foe with sharp shells. It may also lower the target’s Defense stat.
Brine Special 65 100 If the target’s HP is down to about half, this attack will hit with double the power.
Bubble Beam Special 65 100 A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat.
Octazooka Special 65 85 The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy.
Water Pulse Special 60 100 The user attacks the target with a pulsing blast of water. It may also confuse the target.
Aqua Jet Physical 40 100 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Bubble Special 40 100 A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.
Water Gun Special 40 100 The target is blasted with a forceful shot of water.
Clamp Physical 35 85 The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Whirlpool Special 35 85 Traps foes in a violent swirling whirlpool for four to five turns.
Water Shuriken Special 15 100 The user hits the target with throwing stars 2-5 times in a row. This move always goes first.
Aqua Ring Status 0 0 The user envelops itself in a veil made of water. It regains some HP on every turn.
Rain Dance Status 0 0 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Soak Status 0 100 The user shoots a torrent of water at the target and changes the target’s type to Water.
Water Sport Status 0 0 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Withdraw Status 0 0 The user withdraws its body into its hard shell, raising its Defense stat.
Water Type
Move Category Damage Accuracy Description In 4.9 In 5.0
Hydro Cannon Special 150 90 The target is hit with a watery blast. The user must rest on the next turn, however.
Water Spout Special 150 100 The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes.
Hydro Pump Special 110 80 The target is blasted by a huge volume of water launched under great pressure.
Origin Pulse Special 110 85 The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Steam Eruption Special 110 95 The user immerses the target in superheated steam. This may also leave the target with a burn.
Crabhammer Physical 100 90 The target is hammered with a large pincer. Critical hits land more easily.
Aqua Tail Physical 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Muddy Water Special 90 85 The user attacks by shooting muddy water at the opposing team. It may also lower the target’s accuracy.
Sparkling Aria Special 90 100 The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles.
Surf Special 90 100 It swamps the area around the user with a giant wave. It can also be used for crossing water.
Liquidation Physical 85 100 The user slams into the target using a full-force blast of water. May lower the target’s Defense.
Dive Physical 80 100 Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean.
Scald Special 80 100 The user shoots boiling hot water at its target. It may also leave the target with a burn.
Water Pledge Special 80 100 A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow.
Waterfall Physical 80 100 The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Razor Shell Physical 75 95 The user cuts the foe with sharp shells. It may also lower the target’s Defense stat.
Brine Special 65 100 If the target’s HP is down to about half, this attack will hit with double the power.
Bubble Beam Special 65 100 A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat.
Octazooka Special 65 85 The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy.
Water Pulse Special 60 100 The user attacks the target with a pulsing blast of water. It may also confuse the target.
Aqua Jet Physical 40 100 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Bubble Special 40 100 A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.
Water Gun Special 40 100 The target is blasted with a forceful shot of water.
Clamp Physical 35 85 The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Whirlpool Special 35 85 Traps foes in a violent swirling whirlpool for four to five turns.
Water Shuriken Special 15 100 The user hits the target with throwing stars 2-5 times in a row. This move always goes first.
Aqua Ring Status 0 0 The user envelops itself in a veil made of water. It regains some HP on every turn.
Rain Dance Status 0 0 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Soak Status 0 100 The user shoots a torrent of water at the target and changes the target’s type to Water.
Water Sport Status 0 0 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Withdraw Status 0 0 The user withdraws its body into its hard shell, raising its Defense stat.